For many years, only ane game entered the heed of gamers when they saw the name Guerrilla Games: Killzone. And how could they not? Boasting polished gameplay and eye-popping graphics, Killzone emerged every bit a legitimate contender in the ultra-competitive shooter genre, solidifying Guerrilla Games as a player in the process. Merely afterward ten years and four entries across iii consoles, the team decided to veer away from its established shooter and venture onto something radically different. Horizon Cipher Dawn is the effect of Guerrilla's bold desire to arts and crafts a universe unlike anything they'd attempted before. A studio known exclusively for crafting starting time-person shooters heading up an open-world action/RPG initially sounded insane. The risk paid off. Since its release in February, Guerrilla'due south daring leap of religion has been a resounding success, garnering critical acclamation and tape sales numbers.

I count myself amidst the fans. Horizon Null Dawn is an amazing experience that borrows the all-time elements of celebrated hits such as The Witcher three: Wild Hunt and the recent Tomb Raider games. Combine that with a wildly imaginative premise and setting with a top-notch presentation, and Horizon truly stands as i of the year's best. But like the seemingly unstoppable mechanical behemoths inhabiting Aloy'south world, the game does feature several weak points that keep information technology from achieving video game perfection. At present, compared to the overwhelming amount of things Horizon knocks out of the park, these drawbacks are relatively minor. Still that doesn't mean these nagging issues won't irk players at present and again.

15 All-time: Breathtaking Presentation

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One of Guerrilla Games' strengths has always been eye-popping visuals. Horizon Zero Dawn doesn't disappoint in that expanse. Information technology's a damn fine looking game. Character designs and facial animations are immaculately detailed, as are the cities many of them occupy. Despite the convenience of fast-travel, hoofing it on pes offers a greater reward, letting players fully soak in the gorgeous and various vistas. Lush forests, arid deserts, and snow-capped mountain areas look fantastic and are accented with touches similar the dynamic 24-hour interval/night cycle beautiful weather condition furnishings. When you're not keen machines into scrap, simply admiring their killer designs and animations can be enjoyable in its own correct.

Horizon looks stunning in standard 1080p, but playing it in on either an HDR capable display or on a 4K Idiot box with a PS4 Pro provides a further visual face-elevator. Increased color-depth, shadows, and textures exhale farther life into Aloy's world. Non to mention Horizon is among the very few games that gives PS4 Pro owners possessing 4K displays a game that helps justify their investment.

14 Worst: Ultra Specific, Tacky Armor

Horizon'south harsh world boasts many hazards. Non to fear, because Aloy has a conform for every occasion. Like, literally, every possible ailment has a defended outfit geared towards resisting information technology. Aloy can rock armor that quells scorching fire or shields against biting frost. For some reason, 2 separate outfits exist to baby-sit from ranged attacks and melee damage each. Those two can't just exist lumped together into i set up of armor that resists physical damage in full general? Having a closet full of uni-taskers means players are routinely going into the menu to alter outfits and it grows slow afterwards a while. The presence of armor mods, which buff Aloy with further resistances, makes this approach even more than inexplainable. I've gotten past fine by simply enhancing the physical damage-focused suits with elemental mods, all but eliminating the demand to spend resources buying a "winter coat."

On a more subjective notation, I'm not wild about many of the actual designs. Some look average at best–others brand Aloy expect downright silly. Whether it's a bland assortment of browns or tacky/strange headgear, you volition find yourself conflicted in the conflict betwixt tactical advantage vs artful enjoyment.

13 Best: Optional, Rewarding Tutorials

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Tutorials in most games tend to be tedious, hand-holding affairs that tin can occasionally insult the player'due south intelligence. Worse of all, they're typically mandatory. Horizon Cypher Dawn eschews that approach for a more than appealing alternative. Gaining a new weapon unlocks an accompanying tutorial mission, which, despite existence labeled "tutorial," are more alike to challenge-style missions. Examples include killing X-amount of enemies using a certain bow or tying downward a specific enemy blazon using the Ropecaster (oh, we'll get to that baby later). What makes these tutorials not bad is A) they're optional and B) they reward experience points. Considering how uncomplicated most of them are, they function every bit acceptable training wheels to get the hang of new gear. Perhaps more than importantly, tutorials are perfect quests to accept keep agile during complimentary-roaming menstruum. Out in the world, players will undoubtedly partake in the designated activities anyhow, so why not earn some extra XP and gain some mastery over a weapon in the procedure?

12 Worst: Boring Movement While Using Focus

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Aloy's Focus, her futuristic (or, inside the context of Horizon's timeline, aboriginal), information-gathering headset, performs several useful functions. These abilities include scanning a machine's strengths and weaknesses, uncovering cardinal ecology clues, and even revealing a target's whereabouts across distances. Needless to say, the Focus is an invaluable gadget that sees a lot of use. Unfortunately, when the device is agile, Aloy's motion automatically slows to a walk. I empathize the reasoning backside this; Guerrilla probable doesn't want players to accidentally overlook important cues by letting them to rush through Focus-essential areas. That logic makes sense in the more linear, enclosed areas. In the open up world, though, I'd love to be able to browse things while moving at a faster pace. That freedom would be peculiarly helpful in the rut of gainsay, making me less likely to be shredded to ribbons by a Sawtooth because I needed to double check whether fire or ice was its Achilles' heel.

11 Best: Scaling Tallnecks

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Anyone familiar with Ubisoft open earth games probable know the formula of climbing upwardly a really tall thing in order to survey the landscape and unlock new map points. While that thought started off equally fun, much of its novelty has been lost due to repeated usage and slow design (looking at yous, Far Cry 3'southward radio towers). Horizon borrows that trope, but freshens information technology upwardly with its royal Tallnecks. These disc-headed, Brachiosaurus-esque machinations act as moving vantage points that you must arise and so hack to proceeds geographical data. Diverseness are the Tallneck'due south best friend. Ane may occupy Snapmaw-infested waters Aloy must battle through, another may be trapped within a camp of crazed cultists that must first be infiltrated in order to reach. Regardless, each Tallneck requires a different approach which prevents them from condign repetitive. It's also helps that climbing them evokes a little bit of the exhilarating sense of awe that scaling a colossi created inShadow of the Colossus.

ten Worst: Inability to Sell/Drop Treasure Boxes

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Treasure Boxes are special items that bestow several resources at once. They're a groovy way to apace accrue many types of supplies, but what if you're already filled upwards on a certain item like, say, rocks? *Note: you lot will ALWAYS be maxed out on rocks. Since y'all plain can't add together any more of that item, the treasure box will remain in your inventory until it'south completely emptied. But what if I simply don't want the rocks? Can I only drop the box or, better yet, sell the remaining contents to some sucker and go it off my screen? Nope and I can't comprehend why that is. I'm OCD virtually my inventory in games, so having treasure boxes filled with leftovers of useless resources drives me nuts. Sure, I tin only use upward my inventory of rocks to free upward space for the new ones, simply why should I take to exercise that when it'd be easier, and more profitable, to just sell or toss the impaired things?

ix All-time: Exploring Cauldrons

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Cauldrons are Horizon'south take on the traditional dungeon. Like Tallnecks, these metal caverns notice much of their strength in diverseness, both in their design and in the types of enemies inhabiting them. One Cauldron features massive rotating wheels Aloy must ride to accomplish platforms. Another may have an expansive stealth area filled with robots to avert. Fifty-fifty the human action of entering a Cauldron changes with each ane. I once had to survive a pack of Stalkers guarding the front of i item archway, while another Cauldron tasked me with exploring the depths of a flooded cavern to locate its entrance. On an aesthetic note, their entirely sci-fi advent provides a nice juxtaposition from an otherwise primal world. A large boss encounter acts as the Cauldron's centerpiece and the reward for conquering it and completing the dungeon is invaluable: the power to hack and control more types of machines. Challenging and rewarding, Cauldron's are fun, meaningful diversions from Horizon's sprawling open-globe.

eight Worst: No Lock-On Feature in Combat

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Ranged attacks are Aloy'due south forte due to her mastery of the bow. She'south proficient with her spear too, but melee combat lacks the same finesse due to the absence of a lock-on mechanic. Players must rely on the camera to manually aim their attacks. Although less of an issue when battling larger enemies (they're as piece of cake to hit every bit swinging a bat at the Titanic's hull), smaller, more active opponents, such as humans, can present a trickier challenge. Sometimes yous're just swinging wildly and while information technology works at a base of operations level, it'd be even better if Aloy could hone in on their position. Using the slower heavy assault can exist a gamble since Aloy commits to a single direction while poised, and then if the target moves, she'southward wide open to a counterattack. Because of this, melee attacks tend to be a last resort for me, even against melee-centric baddies.

vii Best: Piecing Together the Fall of the Old Civilisation

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Despite Horizon's world appearing archaic, the game takes place m years in the future. Mankind was forced to restart from scratch afterward an unknown calamity caused modern civilization to collapse. A large function of the story'southward allure stems from unraveling that tantalizing mystery.

Without spoiling specifics, Aloy spends a fair amount of time scouring "Former Globe" locations, such equally ruined corporate buildings or armed services factories, in search of answers. Scattered audio files incorporate fascinating, out-of-context monologues that pigment a moving picture of a utopian world on the verge of chaos. Vantage points provide literal windows, showing exactly how the mural once appeared before hell bankrupt loose. You'll even learn a little bit merely past digging upwards erstwhile java mugs (an actual type of collectible). Horizon's story somewhen spells everything out, but a lot of the fun comes from connecting these dots while exploring the earth and drawing your ain conclusions. Discovering every inkling and exploring every ruined structure makes the question of "What the heck happened?" burn always fiercer, continually fueling the search for answers.

6 Worst: Overwhelming Inventory Choices Early on

Horizon wastes no time presenting players with a wealth of options in one case the opening hours wrap up. But there is such a thing as having likewise much likewise soon. Items are color-coded to convey quality, with dark-green basically meaning "Meh," bluish every bit "You're getting better," and royal stating "This is basically a Cadillac." Instead of gating admission to higher categories of items until yous hitting a certain level or story indicate, the game presents players with the option of ownership nigh anything surprisingly soon. That sounds cool on paper, and it is to a degree, but it too makes knowing where to start a chip of a dilemma. Should I spend resources on buying beginning gear or save up for the better version of information technology correct off the bat? It doesn't help that you can become by generally fine with your starting stuff (more and so armor). As such, I survived the first 3rd of the game with my starter-ish gear and jumped directly into advanced equipment without giving the middle tier a 2nd glance.

5 Best: The Ropecaster

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If Scorpion's famous spear attack was transformed into a firearm, information technology would essentially be Aloy's Ropecaster. A unique weapon (not to mention my favorite), the Ropecaster acts equally Horizon Nil Dawn's nearly versatile tool. Using it to truss a machine tin immobilize it long enough to take aim at a vital body part. If Aloy needs a breather from a challenging adversary, tying her opponent down buys precious time to swap weapons, heal up, or lay down traps. The Ropecaster also makes for a decent, straightforward weapon that can be used to skewer people. I've institute the weapon'southward best use to exist against the flying Glinthawks, as information technology not simply grounds them but leaves them vulnerable to attack. Few things in Horizon are every bit satisfying equally watching a pinned down automobile charge at Aloy, only to be yanked back to the basis a separate 2d before it reaches her confront. Become over there!

four Worst: Occasionally Confusing Waypoint Navigation

Admittedly, this complaint is i of the more than nitpicky ones, just information technology notwithstanding caused enough of a nuisance to earn a spot on the list. Selecting a location on the map screen sets a waypoint, which as well highlights the fastest route. A floating, in-game waypoint mark besides appears and is less articulate and can act fussy at times. As with most every video game compass (of which Horizon also features) following the waypoint while it's centered means yous're heading in the right management. The floating marker attempts to practise the same, but deviating even a little chip tin can send the marker flying off to the side, causing some disorientation. Other times, it takes a while for the marking to successfully signal the role player in the right direction. I've been told to run straight ahead only to scout the altitude meter rise, and so plow the camera to see the marker actually meant to direct me to, say, the right. An bodily highlighted path (ala Grand Theft Auto or Fable) seems like it should accompany the in-game mark. Again, this isn't the most egregious issue, only don't be surprised to find yourself piffling with waypoints more than you lot'd like.

three All-time: Everything About the Machines

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Aloy may be the protagonist, just her robotic foes are Horizon'due south real stars. What makes them fascinating is that they're not simply ane-dimensional killing machines. They're fully realized creatures, behaving similarly to the flesh and blood animals most of them resemble. Many species travel in herds, with some fifty-fifty forming communalistic relationships with other robot types. For example, Watcher bots sentinel for threats allowing Grazers to, well, graze in peace. Each robot besides appears to have purpose. I've witnessed flocks of Glinthawks picking at the remains of fallen robots. Are they meant to act as the world's clean-upwards crews, and if so, practise they assimilate any of that technology into themselves? Speculation such as this makes the machines a genuine joy to observe.

Despite being at the summit of the food concatenation, they aren't robot overlords subjugating humanity. Ultimately, the machines are just beasts–with light amplification by stimulated emission of radiation guns and flamethrowers on their backs. Since they've long since won command of the Globe, playing Aloy feels akin to being a second-class citizen fighting for your share rather than trying than the standard "We've got to boot these bots off our land for humanity!" That's a cool and, most chiefly, refreshing dynamic to explore and experience. Not to mention the machines are an absolute blast to test your mettle confronting in boxing.

2 Worst: Aloy Talks to Herself A LOT

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Peradventure the nigh song complaint to arise from Horizon'due south pre-release days was Aloy'due south regular conversations with herself. At the fourth dimension, it seemed like a random element to harp on, but after spending hours listening to her drone about melted snow making things moisture or whatsoever inane stream of conscious thought she decides to share, I can confirm that it tin go rather grating. This might not be such an issue if these monologues were presented as inner thoughts. That would make sense. Unfortunately, her oral fissure's e'er moving which means Aloy either suffers from schizophrenia, crippling loneliness, or may even exist a narcissist infatuated with her own voice. You tell me which scenario is the worst. Aloy speaks to herself and so oft and much of it is so frivolous that I regularly observe myself saying "Oh shut up, Aloy." while playing. Out loud. Oh no, she'due south got me doing information technology too!

ane Best: Strategic, Flexible Combat

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Horizon Zero Dawn's extremely well-crafted and apartment-out fun combat shines as its greatest quality. I adore how much flexibility players are afforded when combating the machines. Certain, you can just animate being force them to decease (I wouldn't recommend employing that tactic frequently, though), but I personally find more enjoyment in chipping abroad at armor layers and taking advantage of exposed weak spots. Breaking off specific components for the purpose of resource gathering feels rewarding in its ain right. The virtually satisfying tactic may well be pinpointing a powerful weapon, such as a light amplification by stimulated emission of radiation cannon, shooting it off of an enemy, then nabbing it yourself and turning information technology against them. Every battle presents a plethora of approaches and I always savour considering my options at the showtime of each encounter. Much like Horizon as a whole, combat contains a mix of previous ideas polished to a spit-shine and its ain uniqueness that sets it combat apart from anything else bachelor.